In our campaign, experience points are awarded using a free-form variation on the Adventure Planning Method. Experience is divided into three categories:
We are also experimenting with another way of awarding experience, inspired by the Amber Diceless Roleplaying System. It's the D&D equivalent of extra-credit. Players who make special campaign contributions can earn XP for their characters. These contributions might include keeping a diary of their character, producing artwork, doing historical research, or maintaining a campaign log. Ideally, these contributions should somehow relate to the player's character: for example, a player with a bard character might compose poems or songs. Since St. James is something of a cook, Jason once made a delicious cabbage pottage from a medieval cook book and brought it to one of our live sessions. The XP flowed for that project!
In general, project awards amount to anywhere from 5% to 15% of the total experience needed for the character to advance from his current level to the next experience level. The exact amount is based on a combination of usefulness, thoroughness, and appropriateness. Only one project may apply for each character level.