To generate ability scores, roll 3d6 six times and arrange in any order. Reroll if the total modifiers are less than zero.
The only race available in Frilond is human.
The following classes are available: bard, cleric, fighter, paladin, rogue, and wizard. Modifications to the game rule information for the classes are described below.
Illiteracy. Bards in Frilond must spend 2 skill points to gain the ability to read and write.
Illiteracy. Clerics must spend 2 skill points to gain the ability to read and write.
Deities and Domains. The only Power available for clerics in Frilond is the Five. Available domains are dependent upon which part of the Church the cleric is affiliated with.
Forbidden Spells. The Five do not grant evil or chaos spells to their clerics. They also do not grant speak with the dead.
Illiteracy. Fighters must spend 2 skill points to gain the ability to read and write.
Illiteracy. Paladins must spend 2 skill points to gain the ability to read and write.
Illiteracy. Rogues must spend 2 skill points to gain the ability to read and write.
Spellbooks. When wizards gain a new level, they can choose any two common spells, or any one uncommon spell of any level they can cast. Specialized wizards can choose either (a) one common or uncommon spell from their school of specialization, plus one common spell of any school; or (b) one rare or very rare spell from their school of specialization.
In addition to the feats from the Player's Handbook, several new feats from d20 Modern are available for characters in the Frilond Campaign