The * Frilond * Campaign
Burning Tyger

This creature was built using the handy elemental creature template. The following text is Open Game Content:

This large, fearsome cat is composed entirely of blazing fire.

Burning Tyger CR 5

Blake's Tyger

Always N Large elemental (extraplanar, fire)

Init +4; Senses darkvision 60 ft, low-light vision, scent; Listen +3, Spot +3

AC 16, touch 13, flat-footed 12
(-1 size, +4 Dex, +3 natural)

hp 45 (6 HD)

Immune fire, critical hits, flanking, poison, sleep, paralysis, stunning

Fort +8, Ref +9, Will +3

Weakness cold vulnerability

Spd 40 ft

Melee 2 claws +9 (1d8+6 and 1d6 fire) and bite +4 (2d6+3 and 1d6 fire)

Base Atk +4; Grp +14

Space 10 ft; Reach 5 ft

Special Atk burn, pounce, improved grab, rake 1d8+3 and 1d6 fire

Abilities Str 23, Dex 19, Con 17, Int 2, Wis 12, Cha 6

SQ elemental traits

Feats Alertness, Improved Natural Weapon (bite), Improved Natural Weapon (claw)

Skills Balance +8, Hide +5 (+15 within a fire), Listen +3, Move Silently +11, Spot +3, Swim +11

Environment Elemental Plane of Fire

Organization solitary

Advancement 7-12 HD (Large); 13-18 HD (Huge)

Burn (Ex) Those hit by a burning tyger's claw attack must succeed at a DC 16 Reflex save or catch fire. The flame burns for 1d4 rounds, doing 1d6 points of damage each round. A burning creature can take a move action to put out the flame. Creatures hitting a burning tyger with natural weapons or unarmed attacks take fire damage as though hit by the tyger's attack, and also catch fire unless they succeed at a Reflex save.

Improved Grab (Ex) To use this ability, the burning tyger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a burning tyger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +9 melee, damage 1d8+3 plus 1d6 fire.

Burning tygers receive a +4 racial bonus to Balance, Hide, and Move Silently checks. While within a fire, the Hide bonus improves to +10.