Dangerous Journeys was a short-lived universal role-playing game co-authored by Gary Gygax and published by GDW in the early nineties. It enjoyed a very brief life before a lawsuit by TSR prompted GWD to pull the plug on the entire line. One DJ supplement that actually saw the light of day was the Mythus Bestiary (1992) by Gary Gygax, Dave Newton, and Michele Newton. A few years later Tom Harrison, aka Blusponge, converted several monsters from the Mythus Bestiary into the SAGA system, a nifty card-based game engine developed by TSR and used for the Marvel Super Heroes and Dragonlance Fifth Age role-playing games. Tom's SAGA conversion page is long gone, but this 3e D&D conversion is based on Tom's original DJ-to-SAGA conversion page.
This snarling, subterranean creature has rat-like features, but the build of a modest sized dog.
Always N Small animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +5, Spot +5
AC 14, touch 12, flat-footed 13
(+1 size, +1 Dex, +2 natural)
hp 6 (1 HD)
Fort +4, Ref +3, Will +2
Spd 40 ft. (8 squares)
Melee bite +1 (1d4+1)
Space 5 ft; Reach 5 ft
Base Atk +0: Grp -3
Abilities Str 13, Dex 12, Con 14, Int 2, Wis 14, Cha 10
Feats Alertness, Track B
Skills Listen +5, Spot +5, Survival +4 (+8 tracking by scent)
Environment underground
Organization solitary or pack (6–9)
Treasure none
Advancement —
Skills Shrewwolves have a +4 racial bonus on Survival checks when tracking by scent.
Shrewwolves are predatory and hunt in packs. They have an incredibly keen sense of smell.
Shrewwolves are known for their voraciousness, and will often follow prey over great distances if it leaves a strong trail.