The following updates a choice monster from a mammoth 3.0 necromantic adventure to 3.5. The following text is Open Game Content:
This creature is humanoid in appearance, with metallic blue, scaly skin, and a comb-like crest of spines running from the top of its knobby skull to between the shoulder blades.
Always CE Large outsider (chaotic, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Listen +28, Spot +28
Aura fearful gaze (DC 20)
Languages Abyssal, Celestial, Draconic, telepathy 100 ft.
AC 30, touch 11, flat-footed 28
(-1 size, +2 Dex, +19 natural)
hp 110 (13 HD); DR 15/cold iron and good
Immune electricity, poison
Resist acid 10, cold 10, fire 10; SR 26
Fort +12, Ref +10, Will +12
Spd 40 ft. (8 squares)
Melee* 2 claws +15 (1d6+9) and bite +13 (1d8+6) or
tail sting +15 (1d6+12 and poison)
Space 10 ft.; Reach 10 ft.
Base Atk +13; Grp +19
Atk Options aligned strike (chaotic, evil), improved grab, poison (DC 20, 1d6 Con/2d6 Con); Blind-Fight, Cleave
Special Actions summon demons 1/day
Spell-Like Abilities (CL 20th)
At will—blasphemy, cloudkill (DC 17), deeper darkness, desecrate, detect good, detect law, greater dispel magic, greater teleport (self plus 50 pounds of objects only), magic circle against good, read magic, telekinesis (DC 17), tongues (self only), unhallow, unholy aura, unholy blight (DC 16), wall of fire
1/day—implosion (DC 21)
* 3-point Power Attack
Abilities Str 23, Dex 15, Con 18, Int 18, Wis 18, Cha 14
SQ change shape
Feats Ability Focus (fearful gaze), Blind-Fight, Cleave, Multiattack, Power Attack
Skills Bluff +18, Concentration +20, Diplomacy +22, Knowledge (any two) +20, Intimidate +20, Listen +28, Move Silently +18, Search +20, Sense Motive +20, Spellcraft +20, Spot +28
Environment a chaotic evil-aligned plane
Organization solitary or troupe (1 scaled demon, 2–5 hezrous)
Treasure standard coins, double goods, standard items
Advancement 14–19 HD (Large), 20–39 HD (Huge)
Change Shape (Su) A scaled demon can assume the form of any Small, Medium, or Large humanoid.
Fearful Gaze (Su) Fear, 30 feet. A creature that meets the scaled demon's gaze must succeed on a DC 20 Will save or become panicked for 1d6 rounds. Whether or not the save is successful, that creature cannot be affected again by the same scaled demon's gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Improved Grab (Ex) To use this ability, a scaled demon must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex) Injury, Fortitude DC 20, initial damage 1d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based.
Summon Demon (Sp) Once per day a scaled demon can automatically summon 4d6 dretches, 1d4 hezrous, or one glabrezu, nalfeshnee, or scaled demon. This ability is the equivalent of an 8th-level spell.
Telepathy (Su) A scaled demon can communicate telepathically with any other creature within 100 feet that has a language.
Skills Scaled demons receive a +8 racial bonus to Listen and Spot Checks.
A demon of this sort is 8 feet tall, broad, and fast. Its tail is prehensile, barbed, and poisonous.
A scaled demon loves to do battle, and use its spell-like abilities to attack foes before tearing them apart using its talons and fangs. It rarely uses its barbed tail in combat, except when it grabs and holds a foe, which is then stung to death.