The * Frilond * Campaign
Morrigan

In Irish mythology, Morrigan is an aspect of the fearsome war goddess Badb. In Atlas Games'Penumbra Fantasy Bestiary, morrigans are a race of shapeshifting giantesses, clearly inspired by the Irish figure. Below we update morrigans to 3.5 D&D and also create a Savage Species style monster class for playing a morrigan as a character. The following text is Open Game Content:

A gaunt, pale giantess approximately ten feet tall approaches. Her long hair is jet black, as is her studded leather armor, and she carries a great longspear.

Morrigan CR 3

Morrigan, Woman Form

Often CN Large giant (shapechanger)

Init +4; Senses low-light vision; Listen +3, Spot +3

Languages Giant, Common

AC 15 , touch 9, flat-footed 15
(-1 size, +3 studded leather, +3 natural)

hp 30 (4 HD)

Fort +7, Ref +1, Will +3

Spd 40 ft. (8 squares)

Melee longspear +8 (2d6+7/x3)

Space 10 ft.; Reach 10 ft. (15 ft. with longspear)

Base Atk +3; Grp +12

Abilities Str 20, Dex 11, Con 16, Int 12, Wis 14, Cha 20

SQ alternate form

Feats Improved Initiative, Weapon Focus (longspear)

Skills Bluff +10, Disguise +6 (+8 when acting), Handle Animal +8, Hide -4, Intimidate +14, Knowledge (nature) +4, Listen +3, Move Silently +0, Spot +3, Survival +5

Environment temperate forests, hills, or plains

Organization solitary, flight (2-4), or flock (2-12)

Treasure standard

Advancement by character class; Favored Class fighter

Level Adjustment +4

Alternate Form (Su) At will, a morrigan can assume the form of a Small raven. As with a druid's wildshape ability, any gear worn or carried by the morrigan melds into the new form and becomes nonfunctional. When the morrigan reverts to her true form, any objects previously melded into the raven form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in raven form fall off and land at the morrigan's feet. This transformation is a standard action and doesn't provoke an attack of opportunity.

Morrigan, Raven Form

Often CN Small giant (shapechanger)

Init +7; Senses low-light vision; Listen +3, Spot +3

Languages Giant, Common

AC 17, touch 14, flat-footed 14
(+1 size, +3 Dex, +3 natural)

hp 30 (4 HD)

Fort +7, Ref +4, Will +3

Spd 10 ft. (2 squares), fly 60 ft. (average)

Melee 2 claws +2 (1d3-2) and beak -3 (1d4-2)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp -3

Abilities Str 7, Dex 17, Con 16, Int 12, Wis 14, Cha 20

SQ alternate form

Feats Improved Initiative, Weapon Focus (longspear)

Skills Bluff +10, Disguise +6 (+8 when acting), Handle Animal +8, Hide +8, Intimidate +6, Knowledge (nature) +4, Listen +3, Move Silently +4, Spot +3, Survival +5

Morrigans are a fierce race of giant, shapechanging women warriors, able to take the form of ravens. They are bloodthirsty and take delight in battle.

MORRIGANS AS CHARACTERS

Morrigan characters possess the following racial traits.

  • +10 Strength, +6 Constitution, +2 Int, +4 Wisdom, +10 Charisma.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A morrigan's base land speed is 40 feet.
  • Low-light vision
  • Racial Hit Dice: A morrigan begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
  • Racial Skills: A morrigan's giant levels give it skill points equal to 7 x (2 + Int modifier, minimum 1). Its class skills are Bluff, Disguise, Handle Animal, Hide, Intimidate, Knowledge (nature), Listen, Move Silently, Spot, and Survival.
  • Racial Feats: A morrigan's giant levels give it two feats.
  • Weapon And Armor Proficiency: A morrigan is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
  • +3 natural armor bonus.
  • Special Qualities (see above): Alternate form.
  • Automatic Languages: Common, Giant.
  • Favored Class: Fighter.
  • Level adjustment: +4.

MORRIGAN MONSTER CLASS

The following table details morrigans as a monster class. Morrigans are giants with the shapechanger subtype; they have starting ability adjustments of +2 Str, +2 Cha. Morrigan begin with Medium size, a base land speed of 30 ft. and low-light vision. Their class skills are Bluff, Disguise, Handle Animal, Hide, Intimidate, Knowledge (nature), Listen, Move Silently, Spot, and Survival.

The Morrigan
Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Skill Points CR Special
1st 1d8 +0 +2 +0 +0 (2 + Int mod) x 4 1 Feat, alternate form (1/day)
2nd 1d8 +0 +2 +0 +0 - 1 +2 Str, +2 Cha, alternate form (2/day)
3rd 2d8 +1 +3 +0 +0 2 + Int mod 2 +2 Con, +2 Wis, +1 natural armor
4th 2d8 +1 +3 +0 +0 - 2 +2 Str, +2 Cha, alternate form (3/day)
5th 2d8 +1 +3 +0 +0 - 2 +2 Con, +2 Int, alternate form (4/day), +2 natural armor
6th 3d8 +2 +3 +1 +1 2 + Int mod 2 Feat, +2 Str, +2 Cha, Large size, reach 10 ft.
7th 3d8 +2 +3 +1 +1 - 3 +2 Con, +2 Wis, alternate form (5/day), +3 natural armor
8th 4d8 +3 +4 +1 +1 2 + Int mod 3 +2 Str, +2 Cha, alternate form (at will)