The * Frilond * Campaign
Leprous Devil

The following updates a choice monster from a mammoth 3.0 necromantic adventure to 3.5. The following text is Open Game Content:

This creature's visage is ineffable, it is savage-faced, something combing the worst aspects of a leprous human, a devil, and a rabid animal.

Leprous Devil CR 14

Always LE Medium outsider (evil, extraplanar, lawful)

Init +7; Senses darkvision 60 ft., see in darkness; Listen +20, Spot +20

Aura fear (10-ft. radius, DC 19)

Languages Infernal, Celestial, Draconic, telepathy 100 ft.

AC 30, touch 13, flat-footed 27
(+3 Dex, +17 natural)

hp 123 (13 HD); DR 10/good and silver

Immune fire, poison

Resist acid 10, cold 10; SR 24

Fort +13, Ref +11, Will +12

Spd 50 ft. (10 squares)

Melee* 2 claws +18 (2d4+7) and bite +16 (1d8+4)

Space 5 ft.; Reach 5 ft.

Base Atk +13; Grp +19

Atk Options aligned strike (evil, lawful); Great Cleave

Special Actions summon devils 2/day

Spell-Like Abilities (CL 16th)

At will—animate dead, blasphemy, charm person (DC 14), cone of cold (DC 18), create undead, desecrate, detect good, detect magic, dispel magic, fog cloud, greater invisibility, greater teleport (self plus 50 pounds of objects only), hold person (DC 15), magic circle against good, major image (DC 16), produce flame (+19 melee touch or +16 ranged touch), pyrotechnics (DC 15), suggestion (DC 16), unholy aura, unhallow, wall of ice (DC 17)

1/day—meteor swarm (DC 22)

*1-point Power Attack

Abilities Str 23, Dex 17, Con 21, Int 18, Wis 18, Cha 16

SQ change shape

Feats Cleave, Great Cleave, Improved Initiative, Multiattack, Power Attack

Skills Climb +22, Concentration +21, Disguise +19, Hide +19, Jump +32, Knowledge (arcana) +20, Listen +20, Move Silently +19, Search +20, Spellcraft +22, Spot +20, Tumble +21

Environment A lawful evil-aligned plane

Organization solitary or team (2–4)

Treasure standard coins; double goods, standard items

Advancement 14–20 HD (Medium), 21–39 HD (Large)

Change Shape (Su) A leprous devil can assume the form of any Small or Medium humanoid.

Fear Aura (Su) At the end of each of a leprous devil's turn, creatures within 10 feet of it must succeed on a DC 19 Will save or be panicked for 16 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected again by the same leprous devil's aura for 24 hours. Other devils are immune to the aura.

See in Darkness (Su) A leprous devil can see perfectly in darkness of any kind, even that created by a deeper darkness spell.

Summon Devil (Sp) Twice per day a leprous devil can automatically summon two lemures, osyluths, or barbazu, or one erinyes, cornugon, or gelugon. This ability is the equivalent of an 8th-level spell.

Telepathy (Su) A leprous devil can communicate telepathically with any other creature within 100 feet that has a language.

A leprous devil is six feet tall, nimble, and very fast. It is humanoid in appearance, with a warty toad-like hide seeming to hang in tatters from its lank frame. Its head is oversized, with protruding, serrated-fanged jaws.

Combat

The leprous devil prefers to use its spell-like abilities to assail foes, but it is by no means adverse to leaping into melee and shredding its opponent with claw and fang. The leprous devil uses its intelligence and guile to the best of its ability.