The * Frilond * Campaign
Books of Eldritch Might Spells for the Eldritch Weaver

Monte Cook's various Books of Eldritch Might are some of the most popular third party sources for new d20 arcane spells, and there's no reason why many of these spells couldn't be used with the eldritch weaver class. The following tables suggest new spells from these books that could be added to various eldritch weaver threads. These spells were culled from the Complete Books of Eldritch Might, a book that compiles material from three earlier books and updates this material to 3.5.

Air | the Archer | the Artisan | Benighting | Blight | the Cavalier | Changes | Chicanery | Deception | Delusion | Destruction | Dimension | Earth | Emotions | the Executioner | Factotums | Fire | Fetters | Gemini | Knowledge | the Mage | the Mendicant | the Mind | Oration | the Rogue | the Skald | Smiting | Spheres | Storms | Surcease | Travelers | the Undead | Veils | Vision | Wards | the Warrior | Water | the Wyrm

Thread of Air Spells
Level Spell Description
1st Arrow Deflection You make saves to deflect incoming ranged attacks.
2nd Mark of Air Subject has +2 Dex plus other power.
3rd Arrow Reflection Sends incoming ranged attacks back at attackers.
4th Arrow Redirection You make saves to redirect incoming ranged attacks.
  Mark of Air, Greater Subject can fly at speed 40 and has other power.
5th Cross of Lightning Four lightning bolts inflict 1d6 points of damage/level (15d6 max.)
6th Electrical Deluge Inflicts 1d6 points of electricity damage/level (15d6 max.) out 100 feet away.
7th Fly, Mass One creature/level can fly at speed 60
Thread of the Archer Spells
Level Spell Description
1st Arrow Deflection You make saves to deflect incoming ranged attacks.
2nd Icebolt Ranged attack inflicts 2d6 + 1d6+1 points/level of cold damage.
3rd Arrow Reflection Sends incoming ranged attacks back at attackers.
4th Arrow Redirection You make saves to redirect incoming ranged attacks.
Thread of the Artisan Spells
Level Spell Description
1st Change Weapon Transforms one weapon into another.
  Guide Craft A ship, cart, or wagon moves as you command.
  Web Strand Creates ropelike strand that is sticky on one end.
2nd Invigorate Item Magic item DC increases by +1.
  Power Craft Source of locomotion to cart, wagon, boat, or ship.
3rd Extended Charge Allows the use of a charged item without losing charges.
  Plunge Deep to the Core Weapon bypasses +1 DR/five levels.
4th Coax Forth Power Magic items inflict 50 percent more damage.
Thread of Benighting Spells
Level Spell Description
1st Acidic Curse Inflicts 1d6 points of acid damage and 1d4 rounds of blindness.
  Blissful Sleep Target can sleep even in uncomfortable conditions.
6th Coma Subject cannot take actions for one hour/level.
Thread of Blight Spells
Level Spell Description
1st Acidic Curse Inflicts 1d6 points of acid damage and 1d4 rounds of blindness.
4th Soul Burst 20-foot-radius burst inflicts 1d6 points of damage per level to living creatures only.
5th Kin Curse Target is compelled to kill nearest relative.
8th Disintegration Field Creates an area where matter is disintegrated.
9th Squamous Pulse Halves natural armor bonus and deals 1d6 points of damage per natural armor bonus point.
Thread of the Cavalier Spells
Level Spell Description
2nd Helm of Warding Subject gains +5 bonus to saves vs. mind influences.
  Legacy Stores soundless image of you programmed to activate when properly triggered.
3rd Induce Vulnerability Targets suffer double damage from one energy type.
  Plunge Deep to the Core Weapon bypasses +1 DR/five levels.
4th Gird the Warrior Subject gains +10 armor bonus and +4 bonus to attack and damage.
5th Overcome Force Subject becomes immune to force damage and can walk through wall of force.
8th Mantle of Egregious Might Subject has +4 luck bonus to Armor Class, attack rolls, saving throws, and ability scores.
Thread of the Executioner Spells
Level Spell Description
2nd Energy Lash Creates a whip made of energy that inflicts 1d6 points of damage +1 /two levels.
  Pierce Bolt of energy destroys force protections and inflicts 1d8 points of damage/two levels.
3rd Devlin's Venomblade Creates poisoned blade that inflicts 1d4 points of temporary Con damage.
4th Chains of Vengeance Subject is bound and takes 2d6 points of fire damage/round.
  Soul Burst 20-foot-radius burst inflicts 1d6 points of damage per level to living creatures only.
5th Quintelemental Blast Cone inflicts 1d6 points of damage/level of whatever type of damage target is susceptible to.
6th Susar's Death Target dies in 1d4 rounds as blood turns to lead.
9th Sphere of Deterioration All creatures in range suffer 1d6 points of damage/round
Thread of Changes Spells
Level Spell Description
1st Betray the Years Object becomes immune to aging.
  Iced Fire Ice bursts into flame after preset duration.
2nd Undaunted Fixture Affix two objects together.
9th Arcana Form Caster becomes pure energy that can power spells.
Thread of Chicanery Spells
Level Spell Description
1st Anavar's Anticipated Attack Next attack against you suffers a -20 penalty.
  Guilt One evil target is denied an action.
2nd Play the Fool Casters think spells were effective when they weren't.
4th Knavescour Protects items with a trap that inflicts 1d6 points of acid damage per level.
5th Scry Reverse You automatically scry person scrying you.
Thread of Deception Spells
Level Spell Description
1st Glamour Caster becomes physically attractive.
  Minor Lasting Image Creates permanent, tiny, immobile image.
4th Hidden Object Object can only be seen through magic glass.
  Slay Illusion Creates illusion that destroys other illusions.
5th Phantom Foil Creates phantasms that negate sneak attacks.
Thread of Delusion Spells
Level Spell Description
2nd Play the Fool Casters think spells were effective when they weren't.
  Welter One creature per level is shaken and must make a Balance check or fall prone.
6th Coma Subject cannot take actions for one hour/level.
  Nonesuch Spell Prevents one 4th-level or lower spell from being cast within 50 feet of you.
Thread of Destruction Spells
Level Spell Description
1st Silent Sound Ranged touch attack inflicts 1d6 points/level of sonic damage (max. 5d6).
2nd Shrapnel Globe Exploding sphere inflicts 1d6 damage/two levels.
3rd Brutal Seething Surge Touch attack per level that inflicts 1d8 + 1 points of acid damage per level
  Forceblast Deals 1d4 points of damage per level in a 5-foot-wide line.
4th Coldscream Inflicts 1d6 points of damage/level (10d6 max.), half sonic, half cold.
  Flaming Corrosion Inflicts 1d6 points of damage/ level (10d6 max.), half acid, half fire.
6th Electrical Deluge Inflicts 1d6 points of electricity damage/level (15d6 max.) out 100 feet away.
  Sudden Wave Creates a wave of water that sweeps away creatures and objects.
8th Disintegration Field Creates an area where matter is disintegrated.
Thread of Dimension Spells
Level Spell Description
3rd Foil Tracer Teleport spells cannot be traced.
  Item From Beyond Sends object to scried subject.
4th Teleport Coordinates Transfer Information about destination is transferred.
5th Teleport Block No teleports are allowed in or out of area.
  Teleport Redirect Incoming or outgoing teleport has a new destination.
6th Teleport Tracer Destination of teleport is discovered.
9th Doorway to Elsewhere Creates a doorway to another location.
Thread of Earth Spells
Level Spell Description
2nd Mark of Earth Subject has +2 Str plus other power.
4th Mark of Earth, Greater Subject has damage reduction 10/magic and other power.
9th Magma Burst Creates a huge volcanic pit that inflicts 20d6 points of damage.
Thread of Emotions Spells
Level Spell Description
1st Guilt One evil target is denied an action.
3rd Eriador's Permanent Levity Subject gains +4 bonus to saves against mind-affecting spells but cannot initiate combat.
6th Call of the Sapphire Forces a creature to go home.
8th Primal Release Subject becomes stronger, tougher, and more bestial
Thread of Factotums Spells
Level Spell Description
3rd Bolt of Conjurating Inflicts 1d4 points of damage/ level (max. 10d4) plus summons monster.
5th Call of the Ruby Forces a creature to attack another creature.
5th Vicious Summons Summons fiendish dire weasel on a creature, automatically inflicting damage.
8th Utter Thrall Completely enslaves one humanoid.
Thread of Fetters Spells
Level Spell Description
2nd Yoke Helpless target moves with caster.
4th Apolioth's Condemnation Burst inflicts 10d6 damage and entangles foes.
  Chains of Vengeance Subject is bound and takes 2d6 points of fire damage/round.
6th Freezing Claw Ranged touch attack inflicts 3d6 points of cold damage and freezes subject solid
8th Chains of Antimagic Chains bind target, preventing spells and abilities.
Thread of Fire Spells
Level Spell Description
2nd Mark of Fire Subject has +2 Dex plus other power.
4th Flaming Corrosion Inflicts 1d6 points of damage/ level (10d6 max.), half acid, half fire.
  Mark of Fire, Greater Subject has resistance to fire 20 and other power.
9th Magma Burst Creates a huge volcanic pit that inflicts 20d6 points of damage.
Thread of Gemini Spells
Level Spell Description
1st Enhance Familiar Familiar gains +2 to Con and Dex, +10 to speed.
  Invisible Familiar Familiar becomes invisible.
  Protect Familiar Familiar gains +1 armor bonus to AC/level.
2nd Legacy Stores soundless image of you programmed to activate when properly triggered.
  Undaunted Fixture Affix two objects together.
3rd Comrade's Immunity Subject is immune to caster's spells.
4th Instill Familiar Grants familiar one spell of 4th level or lower to cast.
6th Gestalt Fuses two creatures into one.
9th Duplicate Creates an exact duplicate of you that you control.
Thread of Knowledge Spells
Level Spell Description
1st Creature Loresight Provides detail about a creature touched.
  Identify Scrier Gives you name of person scrying on you.
  Object Loresight Provides detail about an object touched.
2nd Scrytalk Allows communication between scried and scrier.
4th Teleport Coordinates Transfer Information about destination is transferred.
6th Teleport Tracer Destination of teleport is discovered.
Thread of the Mage Spells
Level Spell Description
2nd Enhance Magical Flow +1 to spell save DCs.
3rd Jevicca's Just Reversal Reflects enchantment back at caster.
4th Enhance Magical Flow, Greater Offers +2 bonus to spell save DCs.
  Suppress Lesser Lower-level arcane caster cannot cast spells.
6th Conditional Spell Designated spell triggers stored spell in subject.
7th Spellmaster You can increase range and duration of spells, delay effects, and shape areas.
9th Arcana Form Caster becomes pure energy that can power spells.
Thread of the Mendicant Spells
Level Spell Description
1st Betray the Years Object becomes immune to aging.
  Unhand Disarms subject.
2nd Lethality Denied Subdual damage rather than normal on killing blow.
  Vivid Discharge Inflicts 1d6 points of damage per level on foe that strikes subject in melee
3rd Comrade's Immunity Subject is immune to caster's spells.
  Missive Token Creates an item that lets a creature contact you mentally.
4th Robe of Reflection Sends one type of energy damage to another creature.
5th Zone of Speed Movement through 20-foot sphere has a maximum speed set by caster.
6th Oroster's Revenge Attackers suffer 2d6 +1/level damage for each attack.
  Prorogate Death Allows subject to act below 0 hp and live after reaching -10 hp.
8th Imbue Guardian Sets eternal guardian to watch over an area.
Thread of the Mind Spells
Level Spell Description
1st Compelling Question Target must answer simple question.
  Guilt One evil target is denied an action.
2nd Helm of Warding Subject gains +5 bonus to saves vs. mind influences.
  Lethality Denied Subdual damage rather than normal on killing blow.
3rd Compelling Question, Greater Target must answer question.
  Eriador's Permanent Levity Subject gains +4 bonus to saves against mind-affecting spells but cannot initiate combat.
4th Circle of Binding Targets cannot leave circle.
  Feedback Target suffers 1d8 + 1 points of damage per level if specified action is taken.
6th Coma Subject cannot take actions for one hour/level.
8th Utter Thrall Completely enslaves one humanoid.
Thread of Oration Spells
Level Spell Description
1st Compelling Question Target must answer simple question.
  Magical Performance Bestows +5 circumstance bonus to Perform checks.
2nd Scrytalk Allows communication between scried and scrier.
3rd Compelling Question, Greater Target must answer question.
8th Mantle of Egregious Might Subject has +4 luck bonus to Armor Class, attack rolls, saving throws, and ability scores.
Thread of the Rogue Spells
Level Spell Description
1st Harassing Weapon Weapon of force threatens target.
  Safe Search Caster can search an area without risk.
2nd Precise Vision +5 bonus to Spot and Search.
  Rogue's Stab Target gains +1d6 sneak attack damage.
3rd Alikaba's Gift Object in your hands appears in subject's hands.
  Alikaba's Theft Object in subject's hands appears in your hands.
4th Spelltrap Prepares gem that is triggered by specific spell
  Thief of Spells Ends spell effects on a creature and grants them to you.
6th Call of the Emerald Forces a creature to steal an object.
Thread of the Skald Spells
Level Spell Description
1st Glamour Caster becomes physically attractive.
  Magical Performance Bestows +5 circumstance bonus to Perform checks.
3rd Eriador's Permanent Levity Subject gains +4 bonus to saves against mind-affecting spells but cannot initiate combat.
4th Coldscream Inflicts 1d6 points of damage/level (10d6 max.), half sonic, half cold.
  Gird the Warrior Subject gains +10 armor bonus and +4 bonus to attack and damage.
7th Call of the Diamond Forces creature to come to your location.
8th Mantle of Egregious Might Subject has +4 luck bonus to Armor Class, attack rolls, saving throws, and ability scores.
Thread of Smiting Spells
Level Spell Description
1st Harassing Weapon Weapon of force threatens target.
2nd Threatening Weapon Weapon of force threatens target.
4th Strength to Strike You suffer 2 points of Strength damage, weapon gains +2d6 damage.
5th Spine Tendril Creates a tendril that grapples or disarms.
6th Freezing Claw Ranged touch attack inflicts 3d6 points of cold damage and freezes subject solid
Thread of Spheres Spells
Level Spell Description
2nd Shrapnel Globe Exploding sphere inflicts 1d6 damage/two levels.
3rd Acidic Globes Globes deal 1d6 damage when thrown.
4th Warding Globes Creates one tiny globe per two levels that negates attacks of opportunity and inflicts 2d6 points of damage.
9th Sphere of Deterioration All creatures in range suffer 1d6 points of damage/round
Thread of Storms Spells
Level Spell Description
1st Blast of Cold Cold blast inflicts 1d6 points of damage/two levels.
2nd Icebolt Ranged attack inflicts 2d6 + 1d6+1 points/level of cold damage.
  Mark of Frost Subject has +1 AC plus other power.
4th Coldscream Inflicts 1d6 points of damage/level (10d6 max.), half sonic, half cold.
  Mark of Frost, Greater Subject has resistance to cold 20 and other power.
5th Cross of Lightning Four lightning bolts inflict 1d6 points of damage/level (15d6 max.)
6th Electrical Deluge Inflicts 1d6 points of electricity damage/level (15d6 max.) out 100 feet away.
Thread of Surcease Spells
Level Spell Description
1st Blissful Sleep Target can sleep even in uncomfortable conditions.
  Unhand Disarms subject.
4th Circle of Binding Targets cannot leave circle.
  Suppress Lesser Lower-level arcane caster cannot cast spells.
5th Call of the Topaz Forces a creature to hold still for 1 round.
  Teleport Block No teleports are allowed in or out of area.
7th Jevicca's Fourfold Ostracism Sends up to four targets to another plane temporarily.
  Prohibit Kind Puts all creatures other than specified type into stasis.
Thread of Travelers Spells
Level Spell Description
1st Guide Craft A ship, cart, or wagon moves as you command.
5th Teleport Redirect Incoming or outgoing teleport has a new destination.
  Zone of Speed Movement through 20-foot sphere has a maximum speed set by caster.
7th Fly, Mass One creature/level can fly at speed 60
9th Doorway to Elsewhere Creates a doorway to another location.
Thread of the Undead Spells
Level Spell Description
3rd Bone Tattoo Spell resistance of 10 + level against cold, polymorph and mind-affecting attacks.
  Seek the Soulless Deals nonliving creatures and objects 1d6 points of damage per level.
4th Black Mulching Plants 3 HD or less die, others take 1d10 damage.
  Soul Burst 20-foot-radius burst inflicts 1d6 points of damage per level to living creatures only.
5th Animate Necrosis Animates a wound that attacks the wounded creature.
  Elemental Shroud Undead are granted a shroud of chosen element that grants powers.
8th Mark of Death Subject is immune to death effects and has other power.
Thread of Veils Spells
Level Spell Description
1st Private Conversation Allows subjects to speak without being overheard.
  Resist Scrying Adds +10 to the DC of opponent's scry attempt.
2nd Static Veil +1 bonus/level to Will saves against scrying attempts
4th Hidden Object Object can only be seen through magic glass.
9th One Step Beyond Targets immune to divination.
Thread of Vision Spells
Level Spell Description
2nd Precise Vision +5 bonus to Spot and Search.
3rd Scry Retaliation Inflicts 1d6 points of damage/level upon scrier.
4th Gaze of Destruction Caster's next spell becomes a gaze attack.
5th X-Ray Vision You see through matter.
6th Scry Blast Inflicts 1d4 damage/two levels upon scried subject.
7th Window to Elsewhere Creates view into another location.
Thread of Wards Spells
Level Spell Description
1st Anavar's Anticipated Attack Next attack against you suffers a -20 penalty.
2nd Thief Ward Hide and move silently checks are made at a -10 penalty.
3rd Jevicca's Just Reversal Reflects enchantment back at caster.
  Wall of Force, Lesser Wall deals 10 points of damage/level.
4th Bind Item Object encased in globe of force.
  Robe of Reflection Sends one type of energy damage to another creature.
  Warding Globes Creates one tiny globe per two levels that negates attacks of opportunity and inflicts 2d6 points of damage.
6th Oroster's Revenge Attackers suffer 2d6 +1/level damage for each attack.
8th Imbue Guardian Sets eternal guardian to watch over an area.
Thread of the Warrior Spells
Level Spell Description
1st Change Weapon Transforms one weapon into another.
  Proficiency You gain proficiency with a weapon.
2nd Shieldbreaker Allows one weapon to ignore or break shields, dispels shield.
  Threatening Weapon Weapon of force threatens target.
4th Gird the Warrior Subject gains +10 armor bonus and +4 bonus to attack and damage.
  Strength to Strike You suffer 2 points of Strength damage, weapon gains +2d6 damage.
Thread of Water Spells
Level Spell Description
1st Acidic Curse Inflicts 1d6 points of acid damage and 1d4 rounds of blindness.
2nd Mark of Water Subject has +2 Con plus other power.
3rd Acidic Globes Globes deal 1d6 damage when thrown.
4th Flaming Corrosion Inflicts 1d6 points of damage/ level (10d6 max.), half acid, half fire.
  Mark of Water, Greater Subject can breathe water and has other power.
6th Sudden Wave Creates a wave of water that sweeps away creatures and objects.
Thread of the Wyrm Spells
Level Spell Description
1st Margul (Dreaded Freeze) Target is motionless for 1 round.
  Noness Toma (Slip Between Sight) Caster gains +5 bonus to hide.
2nd Detoim Nar (Guided Strike) Next attack gains +20 bonus.
  Garris Adon (Seeming of Form) Object seems like something else.
3rd Abuashne (Share Armor) Caster transfers natural armor to subject.
4th Ilrosos Tobor (Roses of Life) Creates magical roses that heal 1d8 damage.
5th Harroc Adulese (Hunter Serpent) Energy snake hunts specific type of creature, inflicts 1d6 points of damage/level.
  Kevessa Gul (Spines of Death) Caster gains spines for melee or ranged use.
6th Ferrod Adul Vestorimin (Vestorimin's Golden Aura) Caster surrounded by antimagic field vs. evil spells.
7th Diabolich Portam (Devil's Gate) Creates doorway to hell through which one devil might appear each round.
  Vessa Kornari (Steal Heart) You eat the target's heart to prevent raising.
8th Jisgus Sepa (Disguise Soul) Target appears to be other creature for many spells.
  Pretur Ar Nuade (Hoard Ward) Intruders teleport to specific destination.
9th Cuigna Arthanath (Consume Man) Humanoid is annihilated.