The * Frilond * Campaign
Dangler

Dangerous Journeys was a short-lived universal role-playing game co-authored by Gary Gygax and published by GDW in the early nineties. It enjoyed a very brief life before a lawsuit by TSR prompted GWD to pull the plug on the entire line. One DJ supplement that actually saw the light of day was the Mythus Bestiary (1992) by Gary Gygax, Dave Newton, and Michele Newton. A few years later Tom Harrison, aka Blusponge, converted several monsters from the Mythus Bestiary into the SAGA system, a nifty card-based game engine developed by TSR and used for the Marvel Super Heroes and Dragonlance Fifth Age role-playing games. Tom's SAGA conversion page is long gone, but this 3e D&D conversion is based on Tom's original DJ-to-SAGA conversion page.

Dangler CR 1/2

Always N Small vermin

Init +0; Senses darkvision 60 ft.; Listen +1, Spot +1

AC 13, touch 11, flat-footed 13
(+1 size, +2 natural)

hp 4 (1 HD)

Fort +2, Ref +2, Will +1

Spd 30 ft. (4 squares), climb 20 ft.

Melee +1 (1d4-1 plus poison, bite)

Space 5 ft.; Reach 5 ft.

Base Atk +0; Grp -5

Atk Options poison (DC 10, paralysis 2d6 min./paralysis 2d6 days), sneak attack +1d6

Abilities Str 8, Dex 11, Con 10, Int —, Wis 12, Cha 2

SQ vermin traits

Feats Lightning Reflexes, Weapon Finesse B

Skills Climb +8, Hide +8, Spot +1

Environment underground

Organization solitary or colony (2–5)

Treasure none

Advancement 2–3 HD (Small)

Poison (Ex) Injury, Fortitude DC 10, initial damage paralysis for 2d6 minutes, secondary damage paralysis for 2d6 days. The save DC is Constitution-based.

Sneak Attack (Ex) Any time a dangler’s opponent is denied his Dexterity bonus to AC, or if a dangler flanks its opponent, it deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations.

Skills Danglers have a +8 racial bonus on Hide and Climb checks. A dangler can always choose to take 10 on Climb checks, even if rushed or threatened. Danglers use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

Danglers are dog-sized spiders which inhabit the deep underground realms. Their carapaces are smooth and transparent, making them almost invisible even under lighting.

COMBAT

True to their namesake, danglers typically hunt by hanging unnoticed atop a cavern ceiling. When prey passes underneath, they drop down to attack, injecting a potent, paralyzing toxin. Meals are cocooned and stored in crevices in the ceiling, to be drained later.