A few years back, Frank Mentzer developed an extremely useful system for tailoring encounters to meet party capabilities. A scaled-down version of this system appeared in the D&D Master Set, and Frank published a more expansive treatment in a Dragon article entitled "Planning It By the Numbers." We've adapted the original system for second edition AD&D, and it seems to work pretty well.
Frank's system looks at the Total Party Level (TPL), which is simply the sum of all the experience levels of all of the characters in the party—including NPCs like henchmen. By dividing the TPL by the total number of characters, you arrive at the Average Party Level (APL). With these two bits of information, you have a decent gauge of a party's relative strength. Mentzer's system compares monster strength to party strength, based on the relative relation between character level and monster hit dice.
Once the party's TPL and APL have been determined, the following procedure is used to set up an encounter.
Modified HD takes into account the special abilities of particular monsters. To find the modified HD of a monster, use its given experience point value and consult the following chart:
| XP | Modified HD |
|---|---|
| 7 | 1/2 |
| 15 | 1 |
| 35 | 2 |
| 65 | 3 |
| 120 | 4 |
| 175 | 5 |
| 270 | 6 |
| 420 | 7 |
| 650 | 8 |
| 975 | 9 |
| 1400 | 10 |
| 2000 | 11 |
| 3000 | 12 |
For example, a gargoyle has 4+4 HD, and is worth 420 experience points. Its modified HD, then, is 7 HD.
| HD of 1 monster | Comparison to PC abilities |
|---|---|
| Over 200% APL | Extremely Dangerous Opponent |
| 150-200% APL | Tough Opponent |
| 110-150% APL | Major Opponent |
| 90-110% APL | Average Opponent |
| 50-90% APL | Minor Opponent |
| 30-50% APL | Easy Opponent |
| 20-30% APL | Very Easy Opponent |
| Up to 20% APL | Nuisance Opponent: omit or modify unless related to party's goal |
| Total HD | Game Impact |
|---|---|
| Over 200% TPL | Extreme danger; if PCs do not retreat or flee, they will probably die. You may need to drop hints to this effect. |
| 150-200% TPL | Tough encounter; may require many party resources to ensure success, and may cause deaths |
| 110-150% TPL | Major encounter; can become one of game session's major activities |
| 90-110% TPL | Average placed encounter, tough wandering encounter |
| 50-90% TPL | Minor placed encounter, major wandering encounter |
| 30-50% TPL | Easy placed encounter, average wandering encounter |
| 20-30% TPL | Very easy placed encounter, minor wandering encounter |
| Up to 20% TPL | Too easy for placed encounter, easy wandering encounter |
Mentzer's system can also be used in reverse: a DM can estimate the toughness of an existing encounter by working backwards through the procedure. This is a good, quick way to test the difficulty of an encounter.