The following text is Open Game Content.
As characters get better at combat and hitting things, they also get better at avoiding damage. Accordingly, each class gains a dodge bonus to Armor Class based on level. Just like other class-based numbers, a multiclass character adds his bonus from each class to gain his total dodge bonus.
A slight change is made to how dodge bonuses, Dexterity bonuses to AC, and armor interact. A character's total dodge bonus is his dodge bonuses from all sources (dodge bonuses stack, unlike most bonus types), plus his Dexterity modifier. A suit of armor's maximum Dexterity bonus is changed to its maximum dodge bonus. Thus, a character with a 14 Dexterity and a +3 dodge bonus is considered to have a total dodge bonus of +5 (+2 Dex,+3 dodge). If wearing hide armor, however, he is limited by its maximum dodge bonus of +4, giving him an AC of 18 (+4 armor,+4 dodge).
| Dodge Bonus by Class | ||||
|---|---|---|---|---|
| Level | Barbarian | Fighter, Rogue |
Bard, Cleric |
Wizard |
| 1st | +0 | +0 | +0 | +0 |
| 2nd | +1 | +0 | +0 | +0 |
| 3rd | +1 | +1 | +0 | +0 |
| 4th | +2 | +1 | +1 | +0 |
| 5th | +2 | +1 | +1 | +1 |
| 6th | +2 | +2 | +1 | +1 |
| 7th | +3 | +2 | +2 | +1 |
| 8th | +3 | +2 | +2 | +1 |
| 9th | +4 | +3 | +2 | +2 |
| 10th | +4 | +3 | +2 | +2 |
| 11th | +4 | +3 | +3 | +2 |
| 12th | +5 | +4 | +3 | +2 |
| 13th | +5 | +4 | +3 | +3 |
| 14th | +6 | +4 | +4 | +3 |
| 15th | +6 | +5 | +4 | +3 |
| 16th | +6 | +5 | +4 | +3 |
| 17th | +7 | +5 | +4 | +4 |
| 18th | +7 | +6 | +5 | +4 |
| 19th | +8 | +6 | +5 | +4 |
| 20th | +8 | +6 | +5 | +4 |