The * Frilond * Campaign
Class Dodge Bonuses

The following text is Open Game Content.

As characters get better at combat and hitting things, they also get better at avoiding damage. Accordingly, each class gains a dodge bonus to Armor Class based on level. Just like other class-based numbers, a multiclass character adds his bonus from each class to gain his total dodge bonus.

A slight change is made to how dodge bonuses, Dexterity bonuses to AC, and armor interact. A character's total dodge bonus is his dodge bonuses from all sources (dodge bonuses stack, unlike most bonus types), plus his Dexterity modifier. A suit of armor's maximum Dexterity bonus is changed to its maximum dodge bonus. Thus, a character with a 14 Dexterity and a +3 dodge bonus is considered to have a total dodge bonus of +5 (+2 Dex,+3 dodge). If wearing hide armor, however, he is limited by its maximum dodge bonus of +4, giving him an AC of 18 (+4 armor,+4 dodge).

  Dodge Bonus by Class
Class Dodge Bonuses
Level Barbarian Fighter,
Rogue
Bard,
Cleric
Wizard
1st +0 +0 +0 +0
2nd +1 +0 +0 +0
3rd +1 +1 +0 +0
4th +2 +1 +1 +0
5th +2 +1 +1 +1
6th +2 +2 +1 +1
7th +3 +2 +2 +1
8th +3 +2 +2 +1
9th +4 +3 +2 +2
10th +4 +3 +2 +2
11th +4 +3 +3 +2
12th +5 +4 +3 +2
13th +5 +4 +3 +3
14th +6 +4 +4 +3
15th +6 +5 +4 +3
16th +6 +5 +4 +3
17th +7 +5 +4 +4
18th +7 +6 +5 +4
19th +8 +6 +5 +4
20th +8 +6 +5 +4