| Feat |
Source |
Prerequisites |
Description |
| Battlefield Inspiration |
Miniatures Handbook |
Cha 13 |
Allies within 30 ft. with Int 3+ gain +2 circumstance bonus on saves vs. fear. |
| Danger Sense |
Miniatures Handbook |
Improved Initiative |
You can reroll 1 initiative check/day and use the better of the 2 results. |
| Dash |
Miniatures Handbook |
- |
+5 ft speed in light or no armor |
| Daunting Presence |
Miniatures Handbook |
Cha 13, BAB +1 |
Standard action causes opponents within 30 ft. who see you and have an Int score to become
shaken for 10 minutes - Will save (DC 10 + Cha modifier +1/2 character levels) negates. |
| Deft Opportunist |
Miniatures Handbook |
Dex 15, Combat Reflexes |
Gain +4 bonus on attack rolls during attacks of opportunity. |
| Distracting Attack |
Miniatures Handbook |
BAB +1 |
Allies gain a +1 circumstance bonus on attacks vs. opponents you attack in melee. |
| Double Hit |
Miniatures Handbook |
Combat Reflexes, Two-Weapon Fighting, Improved Two-Weapon Fighting |
You can attack with both weapons (incurring the normal penalties) during an attack of
opportunity. |
| Extra Domain Spell |
Miniatures Handbook |
Wis 15, at least 1 domain spell |
Chosen domain spell can be cast 1 additional time/day. |
| Foe Specialist |
Miniatures Handbook |
BAB +4, Sneak Attack +1d6 |
You deal +1d6 damage on sneak attacks vs. selected enemy type. |
| Goad |
Miniatures Handbook |
Cha 13, BAB +1 |
Move action causes selected opponent that threatens you to make all of its melee attacks
against you on its next turn - Will save (DC 10 + Cha modifier + 1/2 character levels) negates. |
| Greater Powerful Charge |
Miniatures Handbook |
Medium size or larger, BAB +4, Powerful Charge |
The extra damage for Powerful Charge increases by 1 category (Colossal becomes +8d6). |
| Improved Shieldmate |
Miniatures Handbook |
BAB +4, Shieldmate |
The bonus from Shieldmate increases by +1. |
| Improved Toughness |
Complete Warrior |
Base Fort save +2 |
Gain +1 hp per HD. |
| Mounted Casting |
Miniatures Handbook |
Mounted Combat, Ride 1 rank |
+10 bonus on Concentration checks to cast spells while mounted. |
| Powerful Charge |
Miniatures Handbook |
Medium size or larger, BAB +1 |
Melee attacks during an unmounted charge deal extra damage (Medium: +1d8, Large: +2d6, Huge:
+3d6, Gargantuan: +4d6, Colossal: +6d6) - 1/round. |
| Pushback |
Miniatures Handbook |
Str 17, Power Attack, Improved Bull Rush |
Melee attacks also act as bull rushes, you do not provoke an attack of opportunity, and you
push the opponent back 5 ft. maximum - 1/round. |
| Reckless Charge |
Miniatures Handbook |
BAB +1 |
Gain +4 bonus on attacks and -4 penalty to AC (instead of +2 and -2) during a charge. |
| Resounding Blow |
Book of Exalted Deeds |
Str 13, Power Attack, Intimidate 7 ranks |
Critical hit causes opponent to cower for 1 round. Will save (DC 10 + Cha modifier + 1/2 character levels) negates. |
| Second Wind |
Miniatures Handbook |
- |
Free action allows you to heal yourself of (Con modifier) damage - 1/day. |
| Shieldmate |
Miniatures Handbook |
BAB +1 |
Allies adjacent to you gain a +1 shield bonus to AC when you are using a shield (+2 if it is
a tower shield). |
| Sidestep |
Miniatures Handbook |
Dex 15, Dodge, Mobility, Tumble 8 ranks |
You can make a free 5-ft. step after an attack of opportunity - 1/round. |
| Wild Cohort |
Wizards Website |
- |
You gain an animal cohort. |