The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson;
System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, and Bruce R.Cordell, based on original material by E.Gary Gygax and Dave Arneson.
Modern System Reference Document, Copyright 2002-2003, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Dungeons, Copyright 2000, Alderac Entertainment Group.
The Book of Eldritch Might, Copyright 2001-2004 , Monte J. Cook. All rights reserved.
Dragons, Copyright 2001, Alderac Entertainment Group.
Evil, Copyright 2001, Alderac Entertainment Group.
Fading Suns: D20, Copyright 2001, Holistic Design, Inc; Authors Bill Bridges and Andy Harmon.
Relics and Rituals, Copyright 2001, Clark Peterson.
Traps and Treachery, Copyright 2001, Fantasy Flight Inc.; Authors Greg Benage, Kurt Brown, Matt Chance, Brian Ferrenz, Lizard, David Lyons, Brian Patterson, Scott Stoecker, Wil Upchurch.
Undead, Copyright 2001, Alderac Entertainment Group.
Witchfire Trilogy: The Longest Night, Witchfire Trilogy: Shadow of the Exile, and Witchfire Trilogy: Legions of Lost Souls are copyrights © 2001 Privateer
Press, Inc.
Assassin's Handbook, Copyright 2002, Green Ronin Publishing; Authors David Cook and Wolfgang Baur.
Book of the Righteous, Copyright 2002, Aaron Loeb.
Hammer and Helm, Copyright 2002, Green Ronin Publishing; Author Jesse Decker.
Mercenaries, Copyright 2002, Alderac Entertainment Group; Authors Noah Dudley, Andrew Getting, Travis Heermann, Jeff Ibach, Mike Leader, Mike Mearls, jim pinto, Eric Steiger, John Baxter Stringfellow, and Douglas Sun.
Monster, Copyright 2002, Alderac Entertainment Group.
Monsternomicon: Volume 1, Denizens of the Iron Kingdoms and Lock & Load: Iron Kingdoms Character Primer are copyrights © 2002 Privateer Press Inc.
Monster's Handbook, Copyright 2002, Fantasy Flight Publishing, Inc.
Mutants and Masterminds, Copyright 2002, Green Ronin Publishing.
Necropolis, Copyright 2002, Necromancer Games, Inc.; Authors Gary Gygax, Scott Greene, Clark Peterson, and Bill Webb; based on original material by E. Gary Gygax.
Secret College of Necromancy, Copyright 2002, Green Ronin Publishing; Authors David "Zeb" Cook and Wolfgang Baur.
Shaman's Handbook, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.
Spycraft, Copyright 2002, Alderac Entertainment Group.
Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
Vilstrak from the Tome of Horrors, Copyright 2002, Necromancer Games., Inc.; Author Scott Greene, based on original material by Gary Gygax.
War, Copyright 2002, Alderac Entertainment Group.
Witches Handbook, Copyright 2002, Green Ronin Publishing; Author Steve Kenson.
Open Game Content from The Penumbra Bestiary, Copyright 2003, Trident Inc. d/b/a Atlas Games; editor Michalle A. Brown Nephew.
A Magical Medieval Society: Western Europe, Copyright 2003, Expeditious Retreat Press; authors Suzi Yee and Joseph Browning.
Airships, Copyright 2003, Bastion Press, Inc.
Avatar's Handbook, Copyright 2003, Green Ronin Publishing; Author Jesse Decker.
Challenging Challenge Ratings: Immortals Handbook, Copyright 2003, Craig Cochrane.
Cloud Warriors, Copyright 2003, Fast Forward Entertainment.
CORE Explanatory Notice, Copyright 2003, Benjamin R. Durbin.
Cry Havoc, Copyright 2003 Skip Williams. All rights reserved.
Design Parameters: Immortals Handbook, Copyright 2003, Craig Cochrane.
Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott.
Encountering Encounter Levels: Immortals Handbook, Copyright 2003, Craig Cochrane.
Grim Tales, Spellcasting game mechanics; Copyright, 2003, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Grim Tales, Horror game mechanics; Copyright, 2003, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Grim Tales, Firearms game mechanics; Copyright, 2003, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Grim Tales, Vehicle game mechanics; Copyright, 2003, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Grim Tales, Cyberware game mechanics; Copyright, 2003, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Initiative Cards v2.0, Copyright 2003, The Game Mechanics, Inc.; Author JD Wiker.
Modern Player's Companion, Copyright 2003, The Game Mechanics, Inc.; Author: Stan!.
Monte Cook's Arcana Unearthed, Copyright 2003, Monte J. Cook. All rights reserved.
Monte Cook's Arcana Unearthed: Way of the Sword, Copyright 2003, Monte J. Cook. All rights reserved.
Noble's Handbook, Copyright 2003, Green Ronin Publishing; Author Rodney Thompson.
Possessors: Children of the Outer Gods Copyright, Copyright 2003, Philip Reed and Christopher Shy, www.philipjreed.com and www.studioronin.com.
Skull and Bones, Copyright 2003, Green Ronin Publishing; Authors Ian Sturrock, T. S. Luikart, and Gareth-Michaerl Skarka.
Swords of Our Fathers, Copyright 2003, The Game Mechanics.
Testament, Copyright 2003, Green Ronin Publishing; Author Scott Bennie.
The Book of the Fiends, Copyright 2003, Green Ronin Publishing; Authors Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
Unholy Warrior's Handbook, Copyright 2003, Green Ronin Publishing; Author Robert J. Schwalb.
Aerial Adventure Guide: Sky Captain's Handbook by Michael Merals, Copyright 2004, Goodman Games (contact goodmangames@mindspring.com, or www.goodman-games.com).
Advanced Bestiary, Copyright 2004, Green Ronin Publishing, LLC; Author Matthew Sernett.
Advanced Players Manual, Copyright 2004, Green Ronin Publishing, LLC; Author Skip Williams.
Cavalier's Handbook, Copyright 2004, Green Ronin Publishing; Author Robert J. Schwalb.
Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC.
Iron Kingdoms Full Metal Fantasy Character Guide is a copyright © 2004, Privateer Press, Inc
Psychic's Handbook, Copyright 2004, Green Ronin Publishing; Author Steve Kenson.
Steam & Steel, Copyright 2004 E.N.Publishing.
The Black Company Campaign Setting, Copyright 2004, Green Ronin Publishing; Authors Robert J. Schwalb and Owen K. C. Stephens.
Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc.: Andy Collins, Jesse Decker, David Noonan, Rich Redman.
Advanced Gamemasters Guide, Copyright 2005, Green Ronin Publishing, LLC; Author Owen K.C.Stephens.
Iron Kingdoms World Guide: Full Metal Fantasy, Volume Two, The Monsternomicon Volume 1 Denizens of the Iron Kingdoms V3.5, and the Liber Mechanika are copyrights 2005 Privateer Press, Inc.
Ask Dr. Evil, Copyright 2006 Green Ronin Publishing, LLC; http://www.greenronin.com/ask_dr_evil.php
Steam & Brass, Copyright 2006, Wolfgang Baur, www.wolfgangbaur.com. All Rights Reserved
Material from http://home.gwi.net/~rdorman/frilond/ Copyright 2001-2005 R. Dorman. All rights reserved
OPEN GAME CONTENT: Any text on http://home.gwi.net/~rdorman/frilond/ contained within a purple box (see example below) is to be considered Open.
Example of Open Game Content