There was a dream that was the dynasty. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile. Magic Hoochie Game Weekend X began with great fanfare and many expectations. It saw cookies of terrible power, a bald eagle, and a snowstorm. And it ended with a Hoochie milestone: Eli as the first ever repeat Space Lord, following his stunning 2003 capture of the Platinum Monitor.
It all began simply enough: me, Curt, Kip, and Andy, soon after joined by Chip, assembled at an undisclosed location somewhere in the woods of central Maine. I had brought booster packs of the Dragoneye miniatures and Curt had brought Magic boosters for a tournament. By early afternoon Eli and Tom arrived with the keg and a big plate of cookies. We ate, sat down to play a game of miniatures, and then terrible giggles ensued, followed by much confusion and the possible sighting of a robot eagle. A little after this Curt's dad and brother showed up to help us get the generator going (favorite quote: "it's just a box, boys.").
Sometime after Eli's supper of chicken alfredo the world recongealed in time for the remaining Portland stragglers to arrive. We ran the first round of the annual Amoeba Wars tournament, with me, Andy, Chip, Eli, Jason, and Eddie all advancing to the big boy table.
The next morning Andy did breakfast and we held a Magic booster draft and played some miniatures, although much of our merry band was still recovering from the previous day's exertions. Curt cooked up some chili for lunch, and the final round of Amoeba Wars was underway. Eddie, Andy, and then I went out in that order, followed by Chip and then Jason, leaving Eli as the last Space Lord standing. As symbol of his office, Eli holds the sacred copy of Devo for the remainder of the year.
That afternoon Curt ran a pretty cool looking miniature game. I missed it, since I needed to sack out for a while. Andy made his most excellent steak bombs, and then we started the Frilond session, "Whom Gods Do Hate." The consortes traveled to the Harpish border to investigate rumors of Jenny Shellycoat and reverse the curse. They found a strange cave, battled many horrible monsters, drove a vile half-woman, half-dragon from the world of men, and learned a valuable lesson about consorting with strange women. The game ran pretty late and everyone was pretty tired toward the end, but Tom's character didn't die and the task was completed with reasonable success.
We all crashed, slept late, and then began packing in another Hoochie. MHGW X was probably not the best Hoochie ever, but it will certainly go down as one of the most memorable.