Once at Tymgram the party interviews Father Antonius, who reveals a few new bits of information: Hamm, the only villager who had met the pale lady, disappeared weeks ago. And a ruck-man raiding party was destroyed by someone or something within a white castle in the Westwoode.
The party makes preparations and leaves Tymgram. After traveling for most of the day, the party makes camp and sends St. James up in a tree to survey the surrounding area. He spies, off in the distance, a shimmering—perhaps like a pond.
The next day the party ascends Hoarden Hill to get a better look at the area. This takes much of the day, and again the odd shimmering area is noticed. The party spends a very cold, weary night on Hoarden Hill.
A squall blows down from the Channel, and the party makes shelter in the Westwoode.
The storm clears the next day, and party finds the source of the shimmering: a mysterious wall of mist, obviously of magical origins. Valerius ties a rope around his waist and disappears into the mist, reappearing several minutes later to report that beyond the mist the weather is warm and summer-like! The party hesitates in the face of such potent magic, but decides to press on. Friar Sidrach's donkey refuses to enter the magical region, and is left behind. Beyond the mist-wall the land is green and warm; there are many flowering plants and trees. Mendelor soon spies some tracks, made by very large man-like beings smaller than ogres, but larger than ruck-men.
The party encounters a pair of gruesome giants, over seven feet tall. Each wears crude hides and bears a club, and a single red eye glowers in the middle of their foreheads. After a hard fight one of these cyclopeans is slain, and the other flees. The party pursues and finds a stone walkway of very advanced construction. They follow the path to the side of a small frog pond, where float large flowers that resemble amber water-lilies the size of sunflowers. The amber lotus flowers expel a cloud of pollen which makes everyone in the party fall asleep.
Everyone awakens in the woods with only the clothes on their backs. A frantic party retraces its tracks, to find all of the missing equipment in a cyclopean hut, and inside are two of these one-eyed monsters. The party hatches a quick plan: Hamral taunts the cyclopes, and while they chase him, half the party steals into the hut to reclaim their possessions, while the other half sets an ambush. Friar Sidrach calls upon the Five to cast a blinding light upon the eyes of these abominations, and once incapacitated they are soon dispatched by the party.
The lads continue on, and spy in the distance a complex of large white buildings. But the path toward these buildings runs between some more of the amber lotus flowers and several weird bushes studded with white roses. The party decides to chance this way, and as party member after party member runs the gauntlet, the rose bushes lash out with thorny, grasping tendrils. Friar Sidrach is caught by such a tendril; the thorns pierce his flesh and the plant begins to drain his blood. Also, some manner of enchantment overcomes the Friar and he gives in to the roses. The rest of the party plunges in, just as the Friar is about to be pulled into the bushes. Valerius conjures up a plague of aphids to descend upon the vampire roses and devour the plants entirely.
Beyond the vampire rose bushes, the party stands before a fantastic sight: a huge building, made of gleaming white marble, ornamented with columns and statues and elaborate bas-reliefs. Such a building surpasses even the grandest cathedral in both scale and design. Closer examination reveals that the artwork echoes themes from classical Tynan mythology.
Entering the massive building, the party discovers a gigantic statue dedicated to a minor Tynan god of guardians and limits. And beyond lies a series of strange chambers, including a large flaming pit in which swarm several magical snakes, a room with an enormous sealed amphora, and a room in which strange music played on unseen lyres can be heard. A sprawling, columned hall is discovered, complete with a devotional altar. Six bronze statues of warriors in strange garb and sandals line the hall. Mendelor finds a secret door, but as soon as the door is touched the bronze statues spring to life and attack. The party flees, and returns to the hall later to find the statues back in their original positions. The party ties them up and then tries the door, a tactic that buys them enough time to get the door open, which leads to stairs leading down and down.
At the bottom of the stairs lies a square, subterranean room with two exits. And in one doorway, two large hounds growl and slowly advance. An unseen third hound bursts forth and leaps upon St. James. And as the great hound mauls the hapless thief, it breathes a gout of burning fire! Only Mot is able to save St. James by tackling the infernal beast. These fire-breathing hounds put up a ferocious fight, but are at last put down. Everyone is singed and most are hurt, but the party presses on.
The rest of this underground level is a series of caves and natural-seeming passages that twist and turn in the rock. The entire place is lit by flickering torches that never seem to burn down. The party ventures deep into the maze, and begins to hear hissing sounds coming from behind, which pushes our heroes further into the tunnels.
In one corner of a cave, the glittering shards of a broken mirror are found. A couple of party members begin to feel a terrible suspicion, but with the incessant hissing behind, continue to push on. The next cavern confirms their party's worst fear: it is filled with dozens and dozens of statues of men, frozen in abject terror. There are Tynan legionnaires and slaves, Frilondian knights, ruck-men—even some bearded warriors bearing axes and wearing horned helmets.
Realizing the dire peril, the party flees deeper into the maze, but begins to hear hissing ahead of them, as well as from behind. Could there be two monsters in the maze?
At a bend in the passage, the party makes its stand. Cloaks are torn off and hammered into the rock on either side of the party, serving as makeshift curtains, low enough to block direct lines of vision, but high enough to reveal the shadows of anything coming down the passage from either side. Each party member is outfitted with a blindfold, and Mendelor is given the potion of invulnerability as well as several protection spells from Friar Sidrach and Valerius. And then the party waits.
After a terrible time, the party spies shadows coming down the passage. Everyone pulls down their blindfolds; St. James begins shooting arrows down the passage, and Mendelor rushes forth to melee the monster beyond. He is unable to cover her completely with the blanket, and her writhing snakes bite at him. She is eventually hacked down, and her head is removed and placed in a sack.
Meanwhile, the party hears sounds from the other side. A pleasant, feminine voice speaks in Tynan from beyond the veil. Valerius is able to understand and reply. The voice claims that she is a guardian of this place, and she regards the party as rude intruders. She asks them to leave, and even offers a precious jewel in exchange for cooperation. The party dithers on whether to accept her offer or no, and in the meantime she secretly withdraws from the negotiations.
The party pursues her into a large cavern, where she makes her stand. Mendelor eats the faerie cake and uses the invisibility to outflank her, while the blindfolded party members rush her. But she puts up a hard fight: Hamral is bitten by one of the asps, and has to drink the potion of counter-poison. In the confused scuffle, Mendelor's gaze accidentally meets hers, and he is turned to unliving stone.
The battered party in disarray, Valerius drinks the potion of flying, grabs a cloak, and flies above the medusa. He drops the cloak down on top of her, but as he does so, she looks up and their gazes meet. Valerius is heard to snarl "Fool!" even as he also turns to stone. This transformation cancels the flying magic, and the now stone Valerius plummets down on top of the monster, crushing her beneath. The rest of the party is able to finish her off, but closer examination finds that one of Valerius's stone arms had broken off in the fall. The party finds much gold and beautiful objects of art hidden in the cavern, but the entire place is beginning to fall apart. The party grabs all the loot they can carry and with much difficulty, hauls the stone Valerius and Mendelor out of the temple complex—as the entire place crumbles to dust. Outside, the magic of the entire area fades and it begins to snow.
The party leaves their stoned friends behind and returns to Tymgram for more help. Much silver and many peasants are able to haul the statues out of the Westwoode and secretly back into the apartment in Heremac.
| Obstacle | RP Award | Total | |
|---|---|---|---|
| Hamral | 957 | 0 | 957 |
| Mendelor | 957 | 661 | 1,618 |
| Mot | 957 | 0 | 957 |
| Ruik | 957 | 0 | 957 |
| Sidrach | 957 | 578 | 1,535 |
| St. James | 957 | 578 | 1,535 |
| Valerius | 957 | 826 | 1,783 |