Each of the plug-in options described below is specific to the plug-in it is set for. These options allow for customization on a plug-in level basis.
Default Log Path is the folder to be used as the default location when browsing for log files.
Default Start Position is the position to start parsing a log file.
Start parsing from the first line of the log file.
Start parsing from the last line of the log file. This option is only valid when the Parse Mode is Active.
Start parsing at the given date and time in the log file.
Default End Position is the position to stop parsing a log file. This option is only used when the Parse Mode is Parse Once.
Stop parsing when the end of the log file is reached.
Stop parsing when a given date and time is reached in the log file.
Default Parse Mode is how a file should be parsed.
Parse the file once starting at Start Position and ending at End Position.
Parse the file from Start Position to End Position and then continue to monitor the file for changes.
Default Watch Mode describes how ParseThis should handle new log files that are created while parsing an existing log file. Some games will create a new log file each time you change areas within the game. Setting the Watch Mode can tell ParseThis to detect these new files and switch over without any intervention.
Do not watch for new files. Only parse the selected file as instructed.
Watch for files that match the given Log Watch Pattern. If a new file is detected that matches the pattern then stop parsing the current file and start parsing the new file using the same settings as the old.
Default Log Watch Pattern is the
Microsoft MS-DOS wild card match pattern for new files.
For example Combat_log*.txt will
match any file that starts with
Combat_log and ends with
.txt.
Fight Timeout is the number of seconds of no activity for a fight to be considered complete. Any attacks after the timeout has occured will be part of a new fight.
Attack Timeout is the number of seconds of no activity for a Target or Weapon to be considered complete. Any new attacks from the given Target or Weapon after the timeout has occured will be part of a new block.