Plug-in Options

Each of the plug-in options described below is specific to the plug-in it is set for. These options allow for customization on a plug-in level basis.

Default Log Path

Default Log Path is the folder to be used as the default location when browsing for log files.

Default Start Position

Default Start Position is the position to start parsing a log file.

Begining

Start parsing from the first line of the log file.

End

Start parsing from the last line of the log file. This option is only valid when the Parse Mode is Active.

Date/Time

Start parsing at the given date and time in the log file.

Default End Position

Default End Position is the position to stop parsing a log file. This option is only used when the Parse Mode is Parse Once.

End

Stop parsing when the end of the log file is reached.

Date/Time

Stop parsing when a given date and time is reached in the log file.

Default Parse Mode

Default Parse Mode is how a file should be parsed.

Parse Once

Parse the file once starting at Start Position and ending at End Position.

Active

Parse the file from Start Position to End Position and then continue to monitor the file for changes.

Default Watch Mode

Default Watch Mode describes how ParseThis should handle new log files that are created while parsing an existing log file. Some games will create a new log file each time you change areas within the game. Setting the Watch Mode can tell ParseThis to detect these new files and switch over without any intervention.

No Watch

Do not watch for new files. Only parse the selected file as instructed.

Watch

Watch for files that match the given Log Watch Pattern. If a new file is detected that matches the pattern then stop parsing the current file and start parsing the new file using the same settings as the old.

Default Log Watch Pattern

Default Log Watch Pattern is the Microsoft MS-DOS wild card match pattern for new files. For example Combat_log*.txt will match any file that starts with Combat_log and ends with .txt.

Fight Timeout

Fight Timeout is the number of seconds of no activity for a fight to be considered complete. Any attacks after the timeout has occured will be part of a new fight.

Attack Timeout

Attack Timeout is the number of seconds of no activity for a Target or Weapon to be considered complete. Any new attacks from the given Target or Weapon after the timeout has occured will be part of a new block.